Planning a Design Project – Design & Illustration – Tuts+ Tutorials

Before you start designing, there are several things you should look at first. I always find these extra initial steps help when you eventually do start diving into designing for your next project - and even though these tasks add a little time to the beginning of a project, it will be more than made up later on down the line.

JS: The Right Way

This is a JavaScript guide intended to introduce new developers and help experienced ones to the JavaScript's best practices.

Despite the name, this guide doesn't mean exactly "the right way" to do JavaScript.

We just gather all the stuff from top developers and put here. Since it come from exceptional folks, we could say that it is "the right way", or the best way to do so.

The Future of UI and the Dream of the ‘90s — UX/UI human interfaces — Medium

1-rSzGnunTvBxVIwPbFJT27g.jpeg

I once worked for a client where I was the only Designer on the team and the only female involved in building the product. The client was obsessed with integrating ‘social.’ Despite my general dislike of arbitrary social functions, they were adamant that it had to happen so I moved ahead with creating a heart icon to represent a ‘Like’ function. It was a small piece of a much larger UI redesign so I assumed it would be glossed over and I could focus on fighting the bigger battles.

Cutting Edge Logos

Screen Shot 2014-01-29 at 6.01.21 PM.png

How to design a logo? 
1. Set the name in a retail typeface
2. Cut off some corners in Illustrator
3. Cash a big check

Design the Details: Empty States by @hamishmcneill — Realmac Software Blog

Screen Shot 2014-01-29 at 6.19.06 PM.png

One of my favourite things to do with new apps is to check out and screenshot the first-run experience. After navigating any initial welcome screens, I go in search of empty states; views within the app typically devoid of content or data. Essentially a blank slate, an empty state can be used to form the first impression made on a user. It’s the importance of these views that I find so interesting as they can often be a good indicator as to the level detail put in to building the app. As you’ll see, empty views can often be far from empty.

How Modular Content Works

Screen Shot 2014-01-29 at 6.24.36 PM.png

We thought this made website planning easier. As it turns out, it’s just made it dumber. The conceit of this approach is that for any content or content arrangement that can’t be done using a basic content area and its friendly WYSIWYG editor, we can create a custom template with its own set of fields and logic. In the old days, when most content was quite at home in a single column of text with the occasional image here and there, the idea that special content could have its own definition in the CMS and its own, unique template seemed quite sophisticated. We were crafting this content just so. Had we known better, we would have called it “artisanal.” Maybe then it wouldn’t be so obviously outmoded today.

Magic Lantern Has 'Magically' Pulled More Dynamic Range Out of Canon DSLRs for Free « No Film School

Those part of Magic Lantern are always hard at work tinkering away to give us mere mortals better cameras at zero cost. They were able to pull a rabbit out of a hat and give us RAW video on Canon DSLRs, which is a huge step up on video quality from the standard H.264 files the cameras normally record to. Now they’ve got another trick up their sleeve that can actually improve dynamic range about half a stop — but there are some caveats at this early stage.

LSO

Experience one of the world’s leading orchestras like never before, in the first of an ongoing series of performances

Pragmatic UX Techniques For Smarter Websites | Smashing UX Design

Screen Shot 2014-01-29 at 6.37.11 PM.png

What is “User Experience Design” exactly? Should you not start it unless you are fully dedicated, or should you embrace it in the process as soon as possible? Are all designers also user experience designers, or is it a separate expertise?