Viewing entries tagged
iOS

iOS Still Drives More Pageviews than Android [NEW GLOBAL DATA]

When a colleague casually asked what smartphone she should buy, productivity in the Mobify office ground to a halt. Lines were drawn. Furtive glances were thrown across the room. Devices, absent a second ago, suddenly materialized in hands.

Hands on: Briefs is an ambitious tool for prototyping iOS apps

“I’ve got a great idea for an app!” That’s probably a sentiment most of us have uttered at some point over the last few years. But relatively few of us probably have any idea how to turn said concept into an actual app. Martian Craft’s Briefs aims to change that by providing a you with the tools you need to prototype your app, taking your idea from “under construction” to “that thing’s operational!”

5 Things to Know When Designing for iOS

We believe that the best applications are those that work universally. That means they work on Retina screens and non-Retina screens; they work on tall screens and short screens; they work on iPads and iPhones and iPod touches; most importantly, they work well in all these contexts.

Kleverbeast Aims To Be The Wordpress of Mobile Apps

The company runs on a SaaS model, charging $29 per month for hosting and use of the software. In comparison, Moorjani points out that the cost of hiring an iOS or Android developer to make a mobile app from scratch is generally five-figures. Kleverbeast also offers monetization tools, like in-app purchasing for e-commerce stores and ad-serving for blogs. The 21-person company, based in the SoHo neighborhood of Manhattan, has raised $2 million in seed funding and $1.5 million in bridge financing from an undisclosed set of angel investors.

How To Design Pixel Perfect Assets

Assuming that you design your Mobile app in 2x, I know it’s tempting to use automatic tools such as Slicy to create your 1x assets. But it’ll be far from perfect, since you’ll end up with half-pixels and that means blurry outlines. You don’t want blurry pixels.

Dos and don'ts of cross-platform mobile design

The words “cross-platform development” have a somewhat negative connotation within the mobile development community. When we think cross-platform, we immediately think of compromising designs and user experiences, with poor performance that caters to the lowest common denominator of device. There are so many people doing cross-platform development badly that we’ve started to assume that all cross-platform development is bad.

Give Your Website an iOS Home Screen Icon

With more mobile web users than ever, it’s important to keep your branding strong. Let’s go one step further than the standard favicon and help your website stand out by creating icons for use on iOS and Android home screens.

Cool iOS concept.

Back when I had a jailbroken iPhone, one of my favorite Cydia tweaks was a hack called Switchy, which came to life based upon an initial forum post mocking up a more advanced app switcher for iOS. I’m hopeful, then, that the same will prove true for this new switcher concept posted over the weekend, which might be the best looking, most attractive and most functional app switcher we’ve seen yet. Read more at http://www.cultofmac.com/195051/this-is-the-awesome-radically-redesigned-app-switcher-we-want-for-ios-7/#d7OTkjrbhdf8PMLl.99

Get Started as an iOS developer

Got an idea for a killer app but don’t know where to begin? Daniel Bramhall of Visioa explains everything you need to know to start programming for Apple devices

Useful one.