Viewing entries tagged
design

2013 Startup School

Startup School 2013

On October 19th 2013, thousands of programmers, engineers and designers joined a lineup of amazing speakers at the Flint Center for Startup School 2013. This is what they learned.

Make metaballs – Aenism

It’s a common pattern in logos. The metaball shape is actually very easy to create in any vector software. Here’s how to do it in Illustrator using basic shapes and the Pathfinder tool.

Designing for the extremes (or why your average user doesn’t exist) | Sugoru | A blog by Susana Gonzalez Ruiz

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We have clients come to us and say, “Here’s our average customer:”, for instance, “She’s female, she’s 34 years old, she has 2.3 kids…” And we listen politely and say: “Well, that’s great but we don’t care about that person”. What we really need to do to design, is look at the extremes, the weakest, or the person with arthritis, or the athlete, or the strongest or the fastest person. Because if we understand what the extremes are, the middle will take care of itself.

Objectified” – Dan Formosa, Smart Design

The Ten Commandments Of Efficient Design In Axure | Smashing UX Design

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Axure is a powerful tool for creating software prototypes quickly. Getting started with it is really easy; however, therein lies a danger. The tool is so intuitive that many users can be productive without undergoing any formal training. What they might not be aware of is that they probably aren’t using Axure optimally.

 

The design anatomy of a brochure

A brochure doesn't just have to look pretty, argues Simon Tilbrook of Swallowtail Print, as he explains how to combine aesthetic demands with business needs.

30 stunning examples of calendar design

This unraveling calendar design by Patrick Frey is genius! Much like pulling a thread from a sweater, you simply pull until the day just gone has been removed.

Designing (and converting) for multiple mobile densities

This is wonderful for everyday mobile users, as the quality of their device screens become sharper and allow them to better experience the finer details of an application. But this creates an interesting challenge — designing for multiple mobile densities.