Viewing entries tagged
apps

The Apps That Don’t Work With PayPal, And What You Can Use Instead

The world is different now. If you’re reading this article, you’re already connected with people around the world online, and our own writing team hails from a number of different countries. Now you don’t need to leave your country to work and shop beyond your border.

Cook up an app with App Cooker

App Cooker is a rapid prototyping tool that runs on your iPad. And, let’s be honest… what better way to design an iOS app than to do so on an iOS device? With App Cooker, you can design and create interactive prototypes that can then be shared using a variety of options, including Dropbox. Its functionality is split into six key areas: Idea, Mockup, Icon, Info, Pricing, and Sharing. Here I'll take a look at each of those in turn...

4 Essential Apps for Online Video Directors

As an online video director, you are constantly observing. You’re looking for inspiration in daily details, whether it’s the lighting in a space, a scene, or an overheard conversation. These small moments lead to epiphanies in production, and you are probably already using that most portable of inspirational devices — your phone.

A Guide To Mobile App Testing

Testers are often thought of as people who find bugs, but have you ever considered how testers actually approach testing? Do you ever wonder what testers actually do, and how they can add value to a typical technology project?

Brewster: The Smart Contacts App That Wants To Rule Them All, Now Conquering Europe, Too

Brewster, the relationship-centric iOS address book app that went live in the U.S. in July with some fanfare (and a little controversy for good measure), is picking up some more steam. On the heels of an app update earlier this month, this week it is launching across Europe, available for the first time in iOS App Stores across the region.

How To Design A Mobile Game With HTML5

Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Check out the likes of Nutmeg and Lunch Bug for some shining examples. The great thing about these titles is that they work equally well on both mobile and desktop using the same code. Could HTML5 finally fulfill the holy grail of “write once, run anywhere”?

Apsalar adds support for Facebook’s new mobile ads to track iOS and Android app marketing campaigns

App developers now have a new tool to add into their arsenal that will help them monitor and analyze their users’ engagement from a mobile marketing standpoint with their Facebook-integrated apps. Starting today, the social network will begin offering the campaign insight services from mobile marketing measurement company, Apsalar, to developers in order to help measure the performance of their mobile marketing campaigns.

Tweetbot for Mac Review

Tweetbot for Mac isn’t the app for people who casually check on Twitter every couple of days: it is priced at $19.99, a clear signal as to the kind of audience Tapbots want to capture. On the other hand, it’s also understandable why Tapbots may want to save precious Twitter tokens for users who really value the feature set of Tweetbot.

90 best iPad apps for designers

Leading designers from around the world reveal the best iPad apps for design, creativity, inspiration and organisation. Unlike the iPhone, Apple's tablet has enough screen space to enable more complex interactions. It's therefore no surprise many within the design industry are using iPads for research, organisational tasks, finding inspiration and even creating work.

Developers stymied by Mac App Store approval delays

Some developers say that Apple is slowly getting worse at approving apps for the Mac App Store. Apple, of course, reviews all apps submitted to the store, just as it does with the iOS App Store; developers are thus at the company’s mercy when it comes to getting their apps—or updates to those apps—available to customers through the Mac App Store.

Cool iOS concept.

Back when I had a jailbroken iPhone, one of my favorite Cydia tweaks was a hack called Switchy, which came to life based upon an initial forum post mocking up a more advanced app switcher for iOS. I’m hopeful, then, that the same will prove true for this new switcher concept posted over the weekend, which might be the best looking, most attractive and most functional app switcher we’ve seen yet. Read more at http://www.cultofmac.com/195051/this-is-the-awesome-radically-redesigned-app-switcher-we-want-for-ios-7/#d7OTkjrbhdf8PMLl.99

How to Make Your Own App Promo Cards

As many of you know, my Halftone app was featured by Starbucks as its Pick of the Week this past August. I visit Starbucks daily for my morning caffeine fix, and over the course of a couple weeks, I managed to collect a small stack of the Halftone cards. They’ve proven to be a fantastic promotional tool and a very handy way to give someone a free copy of the app.

Applying Fitts’ Law To Mobile Interface Design

Fitts’ Law is an essential principle of Human-Computer Interaction theory that was formulated almost 60 years ago. It’s critical to UX design for the desktop and laptop, but with interaction techniques being vastly different on mobile devices can we still use it the same way? We’ll look at what Fitts’ Law consists of and how it is applied to design on mobile devices.